Version 0.0.25 is out. It still needs a lot of work.
Detailed to-do list
- level and map editors
- migration to autoconf/automake
- blitting is still too slow to handle more than one layer smoothly -- maybe I
am doing something incorrect with SDL ?
- aliens' fire
- aliens' intelligence
- hero bonuses
- hero's homing missiles
- hero's smart homing missiles
- energy (level bar)
- use 16 bits elements for the map
- write a _mmx_memcpy_key(), able to copy memory with color keying, for use
within cust_BlitSurface_trans() [maybe useless??]
- get_animation() should also set sprite's width and height